SD高达:新的战斗 SD Gundam Neo Battling
简介 · · · · · ·
SD Gundam Neo Battling (SDガンダムネオバトリング?) is a vertically-scrolling shoot 'em up arcade game released by Banpresto exclusively in Japan in 1992. It was the first SD Gundam arcade game ever released.
Neo Battling could be played with one or two players. Players select one of twelve protagonist Gundams at the start, each with their own varying stats, and begin playing through the game's stages at a set pace. Movement was controlled with an eight-direction joystick and a single button fired the weapon. The weapon button could be held down to charge the base attack to perform a special attack unique to each Gundam. Enemies would spawn in from all directions, moving in scripted patterns and firing projectiles at the player. Each Gundam has finite health, and should they take too many hits they will lose a life. Losing all lives results in a Game Over, which they could Continue from by inserting additional credits (yen). Thus players must avoid damage by destroying the many enemies while they proceed to the end of each scrolling stage. Different alternate weapons, stat power-ups and score-increasing items often spawn randomly from crates that must be destroyed to obtain the contents, though some items -such as a bust of Gihren Zabi- lower the player's score, so players should have some discretion instead of trying to get every item. The game has eight stages, each split into six levels, with bosses frequently appearing at the end of levels that must be defeated to advance.
眼睛社的纵版射击游戏,画风就是机器人大战那种大头,不太好玩……
像素画认高达大赛。还好最好制作人员名单把每台MS的名字都挨个报幕了出来,不然我还真不认识。
我发现眼镜社从92年就开始用烂作圈粉丝的钱了,这游戏做的是啥玩意啊,要不是因为主角机体是高达,我看都不会看一眼。粗糙简陋的画面,拖沓冗长的节奏,僵硬别扭的手感,偷工减料的系统,变态无比的难度,整个游戏简直无一是处。(No.657)