马里奥赛车8
在最近呼声较高的竞速游戏里,马车8毫无疑问要占据一席之地。经过试玩之后,给我的第一感想就是……流畅!总体感官上就是一个丝滑无阻,角色都采用3D卡通的风格进行展现,感觉萌萌哒~,游戏性上的细节处理也比较到位,记得以前被对手的道具击中所产生的长时间硬直实在让我们抓狂的不行,马车8降低了这个硬直时间,飞出赛道后也能很快的回归,于是咱就有了大把的时间去追上对手,至少也没空让玩家产生烦操的情绪,此外反重力的游戏模式也是新的亮点,通过不同角度撞击对手可以获得不同的效果。总的来说:画面精致,可玩性强,支持4人分屏,12人对战哦,小伙伴们战起来!!!
It may just be more Mario Kart, but that continues to be no bad thing.
In case you're the type of person who sees a wall of text and gets 'the fear', heed this, and heed this well: Mario Kart 8 is exactly what you want.
While many other franchises over-expose themselves with constant releases, Nintendo's most successful Mario spin-off has stayed relevant by dedicating itself to one outing per console and, more importantly, h***ing a core idea that refuses to age.
With that in mind, Mario Kart's Wii U debut ticks all the necessary boxes. Drifting, weapons, the simple to learn yet hard to master handling, expletives your mother would be ashamed of, some of the best local multiplayer imaginable: all return. Taking an inspired approach from the DS iterations, the eighth entry in the series is easily among the best yet.
It achieves this by ensuring any new additions don't cast an unwelcome shadow over what makes the franchise so good to begin with. Anti-gr*** may allow Nintendo the freedom to construct a track that goes upside down, but you'll never be completely aware that's actually happened; the camera stays behind your chosen racer wherever you may go. Although that may prompt cries of 'gimmick' from a few, it adds a nice sheen to an already brilliant concept.
This sense of progression without unwise evolution can be said for the new items, too. All exist as extras to toy around with, but relying on banana skins and red/green shells remains as important as any other tactic you could devise. The biggest change in this regard comes in the form of the soundhorn, namely as it can stop the dreaded blue shell (a well overdue inclusion), but even that doesn't influence proceedings to a huge degree. Like much of Mario Kart, it all depends on the cards you're dealt.
http://www.icage.com.cn/g-kwnr219/872/
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It may just be more Mario Kart, but that continues to be no bad thing.
In case you're the type of person who sees a wall of text and gets 'the fear', heed this, and heed this well: Mario Kart 8 is exactly what you want.
While many other franchises over-expose themselves with constant releases, Nintendo's most successful Mario spin-off has stayed relevant by dedicating itself to one outing per console and, more importantly, h***ing a core idea that refuses to age.
With that in mind, Mario Kart's Wii U debut ticks all the necessary boxes. Drifting, weapons, the simple to learn yet hard to master handling, expletives your mother would be ashamed of, some of the best local multiplayer imaginable: all return. Taking an inspired approach from the DS iterations, the eighth entry in the series is easily among the best yet.
It achieves this by ensuring any new additions don't cast an unwelcome shadow over what makes the franchise so good to begin with. Anti-gr*** may allow Nintendo the freedom to construct a track that goes upside down, but you'll never be completely aware that's actually happened; the camera stays behind your chosen racer wherever you may go. Although that may prompt cries of 'gimmick' from a few, it adds a nice sheen to an already brilliant concept.
This sense of progression without unwise evolution can be said for the new items, too. All exist as extras to toy around with, but relying on banana skins and red/green shells remains as important as any other tactic you could devise. The biggest change in this regard comes in the form of the soundhorn, namely as it can stop the dreaded blue shell (a well overdue inclusion), but even that doesn't influence proceedings to a huge degree. Like much of Mario Kart, it all depends on the cards you're dealt.
http://www.icage.com.cn/g-kwnr219/872/
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