How To Become Vampires/Werewolves In ESO
With the official release of The Elder Scrolls Online thousands of players are searching for the answers to one simple question, how to become Vampires/Werewolves in ESO-Gold</strong>? Camelot Post has the answer. As with previous games in the Elder Scrolls franchise players must first contract a certain disease for the ability to become either a Vampire or Werewolf. Players wishing to harness the relentless power of the Werewolf need to contract the Sanies Lupinus disease while those looking to join the ranks of the night stalkers need to seek out the means to contract the Vampirism disease.
Although both the Werewolf and the Vampire offer very different benefits down the line, the process of contracting either disease is very similar. The easiest way to become a Vampire or Werewolf in ESO is to find another player already afflicted. These players are able to transfer the disease to another player once every 7 days. Although the simplest method it’s unlikely a total stranger will waste such a long cooldown so if a friend or guild member has not been inflicted, you’ll have to search for alternative means.
To contract either disease from the original source, either Vampires or Werewolves, players have to explore specific zones at certain times. Although it only takes a single bite or attack from these special spawns, a special quest must then be completed to fully cure or unlock the benefits of the disease. These quests are aimed at higher level players and it’s unlikely that someone pre-level 35 will be able to defeat the challenges that lay in wait. As such you shouldn’t expect to unlock either of these special skill lines until mid to late-game.
Vampires and Werewolves spawn in Tier 4 and above zones for each Alliance in The Elder Scrolls Online. However, both can only spawn at specific times. During the New Moon of the Lunar Cycle Vampires can be seen spawning in the higher level zones while the Full Moon is required for Werewolves to spawn. It’s worth noting that traditional quest-related Vampires and Werewolves do not have the ability to pass on the disease. It’s also worth noting that a player inflicted with either is not able to contract the other, so sadly no Vampire/Werewolves hybrids here.
Both the Vampire and Werewolf come with strengths and weaknesses so it’s up to you as a player to gauge which is best suited to your individual playstyle. Werewolves lose their ultimate ability in place for the transformation option and are also incredibly susceptible to poison attacks. Fighters Guild members also have specific skills for locating and dispatching these hairy fiends, so be on the lookout for them.
Vampires are weak to fire attacks, which are far more common than poison. Although they do not have to sacrifice their ultimate ability slot as a Vampires skillset is always in place.
Werewolves also utilize Stamina as their main pool of damage while Vampires use Magicka, making each an obvious choice for characters specializing in either field. See more: Buy The Cheapest Elder Scrolls Online Gold On ESOGOLDFAST
Although both the Werewolf and the Vampire offer very different benefits down the line, the process of contracting either disease is very similar. The easiest way to become a Vampire or Werewolf in ESO is to find another player already afflicted. These players are able to transfer the disease to another player once every 7 days. Although the simplest method it’s unlikely a total stranger will waste such a long cooldown so if a friend or guild member has not been inflicted, you’ll have to search for alternative means.
To contract either disease from the original source, either Vampires or Werewolves, players have to explore specific zones at certain times. Although it only takes a single bite or attack from these special spawns, a special quest must then be completed to fully cure or unlock the benefits of the disease. These quests are aimed at higher level players and it’s unlikely that someone pre-level 35 will be able to defeat the challenges that lay in wait. As such you shouldn’t expect to unlock either of these special skill lines until mid to late-game.
Vampires and Werewolves spawn in Tier 4 and above zones for each Alliance in The Elder Scrolls Online. However, both can only spawn at specific times. During the New Moon of the Lunar Cycle Vampires can be seen spawning in the higher level zones while the Full Moon is required for Werewolves to spawn. It’s worth noting that traditional quest-related Vampires and Werewolves do not have the ability to pass on the disease. It’s also worth noting that a player inflicted with either is not able to contract the other, so sadly no Vampire/Werewolves hybrids here.
Both the Vampire and Werewolf come with strengths and weaknesses so it’s up to you as a player to gauge which is best suited to your individual playstyle. Werewolves lose their ultimate ability in place for the transformation option and are also incredibly susceptible to poison attacks. Fighters Guild members also have specific skills for locating and dispatching these hairy fiends, so be on the lookout for them.
Vampires are weak to fire attacks, which are far more common than poison. Although they do not have to sacrifice their ultimate ability slot as a Vampires skillset is always in place.
Werewolves also utilize Stamina as their main pool of damage while Vampires use Magicka, making each an obvious choice for characters specializing in either field. See more: Buy The Cheapest Elder Scrolls Online Gold On ESOGOLDFAST
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