《Total Training Flash8高级脚本教程DVD2》(Advanced Flash Professional 8 Next Level Actionscript Vol 1&2)Acti
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http://www.verycd.com/topics/202630/
TotalTraining出品的关于Flash的高级脚本教程(ActionScript 1.0 & 2.0)。Total Training Advanced Flash Professional 8 Actionscript的升级版
适合:中级用户到高级用户
时长:10个小时,共2DVD
包含相关的项目文件
主讲人:John Ulliman
通过观看交互式的视频教程,将让掌握使用内建类(class),新建对象(object)以及自定义类及组件所需的步骤。你也将学习到Flash Pro8中的一些仅针对对ActionScript用户的一些新功能特性,包括Drawing API,Bitmap API以及matrix Transformation和displacements等。你也将学到关于怎样使用ActionScript去进行移动程序开发。
课程目录
Part 1: - Making Custom Classes
1. USING BUILT-IN CLASSES (60 min)
Lesson 1: Looking at the Basics
Lesson 2: Changing the Properties of a Movie Clip
Lesson 3: Using the On Enter Frame Event Handler
Lesson 4: Using the Randomize Function
Lesson 5: Creating a Placeholder for Multiple Objects
Lesson 6: Adding a Loop
Lesson 7: Using Variables to Make Reusable Code
Lesson 8: Setting Up an On Release Event
Lesson 9: Making a Tween Object
Lesson 10: Modifying the Depth Parameter
Lesson 11: Demonstrating the Modular Structure with Alpha
2. WORKING WITH THE LISTENER OBJECT MODEL (62 min)
Lesson 1: Looking at Built-In Classes
Lesson 2: Working with MovieClip Event Handlers
Lesson 3: Working with Non-Handler Classes
Lesson 4: Creating Mouse Events
Lesson 5: Creating Key Events
Lesson 6: Using Switches to Detect which Keys are Pressed
Lesson 7: Event Listeners
Lesson 8: Practical Example of Listener Usage
Lesson 9: Listening for Multiple Broadcasts
Lesson 10: A Limitation of the loadMovie Method
Lesson 11: Introducing the MovieClipLoader
Lesson 12: Listening for Load Progress
Lesson 13: Creating an Animated Progress Bar
Lesson 14: Hiding Progress Bar Upon loadComplete
Lesson 15: Loading External Bitmaps with MovieClipLoader
3. INTRODUCTION TO MAKING CLASSES (64 min)
Lesson 1: Learning the Structure of a Real Class
Lesson 2: Declaring Variables
Lesson 3: Introducing Constructor Functions
Lesson 4: Testing Using a Di.erent Stage Size
Lesson 5: Using Methods
Lesson 6: Using a Getter & a Setter
Lesson 7: Showing a Dynamic Setting in the Class
Lesson 8: Randomizing
Lesson 9: Reusability
Lesson 10: Setting Up a Class for a Text Type Animation
Lesson 11: Adding a Typer Function to the Class
Lesson 12: Testing the Text Type Animation
4. USING CUSTOM CLASSES FOR BUTTONS (54 min)
Lesson 1: Introducing Custom Buttons
Lesson 2: Setting Up the Visibility of the Initial Content
Lesson 3: Setting Up Event Handlers for the Home Button
Lesson 4: Adding Frame Labels
Lesson 5: Dynamically Assigning the Label for a Button
Lesson 6: Setting Up a Generalized Function to Handle Buttons
Lesson 7: Making Custom Buttons into a Class
Lesson 8: Making a Class an Extension of Another Class
Lesson 9: Assigning Event Handlers to Functions & a Class
Lesson 10: Advanced Button Class Summary
Lesson 11: Attaching Audio to a Toggle Button
Lesson 12: Constructing a Class for the Toggle Button
Lesson 13: Animate the Toggle Button Using the Tween Class
Lesson 14: Learning where to Store Class Files
5. USING CUSTOM CLASSES FOR EFFECTS (69 min)
Lesson 1: Building Animated E.ects in the Timeline
Lesson 2: Packaging Scripts into a Function
Lesson 3: Setting Up Letter Spacing & Text
Lesson 4: Turning a Script into a Class, Part 1
Lesson 5: Turning a Script into a Class, Part 2
Lesson 6: Testing Using Syntax Checker
Lesson 7: Animation Changes & New E.ects
Lesson 8: Making a Class More Independent
Lesson 9: Creating Tweens inside the Class
Lesson 10: Incorporating Tween Events & Methods into the Class
Lesson 11: Adding More E.ects
Lesson 12: Building E.ects into the Class File
Lesson 13: Formatting Text in the Test File
6. MAKING A COMPONENT (68 min)
Lesson 1: Checking Out Graphics for the Content
Lesson 2: Starting the Slider Movement
Lesson 3: Measuring the Position of the Slider
Lesson 4: Set Intervals with Check Settings Function
Lesson 5: Changing the Interval for Smoother Control
Lesson 6: Moving the Code into a Class
Lesson 7: Using Check Syntax to Find Script Errors
Lesson 8: Setting Up the Project for Testing
Lesson 9: Adding an OnRelease Outside Event Handler
Lesson 10: Separate the Slider Measurement from the Object
Lesson 11: Tracking if the Slider is Active
Lesson 12: Setting the Range of the Slider
Lesson 13: Making the Slider into a Component
Lesson 14: Setting Up a Rotation Slider
Lesson 15: Adding a Start Value
Lesson 16: Displaying the Slider in the Components Panel
Lesson 17: Testing the Slider Component
Lesson 18: Final Comments & Credits
更新Vol.2
Part 2: - Using Advanced ActionScript Classes
1. USING THE SOUND CLASS (82 min)
Lesson 1: Introducing the MP3 Player Project
Lesson 2: Setting Up the External Playlist
Lesson 3: Setting Up the Combo Box for Music Selection
Lesson 4: Display Selected Song Title & Stylize Text
Lesson 5: External Sound Loading & Tracking
Lesson 6: Adding a Progress Bar for Load/Play Position
Lesson 7: Working with ID3 Metadata
Lesson 8: Adding Volume & Balance Sliders
Lesson 9: Adding a Play/Pause Toggle Control
Lesson 10: Rearrange the onLoad, onComplete & onID3 Data
Lesson 11: Incorporating an Array Formula
Lesson 12: Initializing the Array Data & Adding Variables
Lesson 13: Constructing the Amplitude Meters
Lesson 14: Controlling the Amplitude Meters with Sliders
Lesson 15: Cleaning Up the MP3 Player Script
2. DRAWING API (31 min)
Lesson 1: Introducing Drawing Methods
Lesson 2: Drawing Strokes with moveTo & lineTo Methods
Lesson 3: Making Shapes with beginFill, endFill & curveTo
Lesson 4: Introducing New Parameters in Flash 8
Lesson 5: Animating Objects Using Drawing Methods
Lesson 6: Using Initialization Objects to Control Animation
Lesson 7: Connecting Animation to App Functionality
3. WORKING WITH BITMAP DATA (36 min)
Lesson 1: Intoducing the Bitmap Data Class
Lesson 2: Setting Up Bitmap Caching
Lesson 3: Using Basic Filters
Lesson 4: Creating a Blur Filter & Adding it to a Movie Clip
Lesson 5: Creating a Bitmap Data Object from Scratch
Lesson 6: Accessing Pixel Noise through Bitmap Data
Lesson 7: Applying a Noise Method to Bitmap Data
Lesson 8: Applying a Perlin Noise Method
Lesson 9: Setting the MP3 Player to Control the Animations
4. APPLYING MATRIX TRANSFORMATIONS (42 min)
Lesson 1: Understanding the Matrix Class
Lesson 2: Using the Matrix Class
Lesson 3: A.ecting Movie Clips with Matrices
Lesson 4: Making a Placeholder Matrix
Lesson 5: Changing Matrix Properties
Lesson 6: Setting Up a Coordinate System
Lesson 7: Setting Up Slider Controls
Lesson 8: Looking at ColorTransforms
Lesson 9: Assigning a ColorTransform Object
Lesson 10: Understanding the Math behind ColorTransform
Lesson 11: Applying Random Colors with ColorTransform
5. A PREVIEW OF MOBILE APPLICATIONS (43 min)
Lesson 1: Setting Up Flash Lite™ 2
Lesson 2: Introducing the Emulator
Lesson 3: Explaining the Screen Size for the Graphics
Lesson 4: Setting the Output Quality
Lesson 5: Adding Text
Lesson 6: Enabling Buttons with ActionScript
Lesson 7: Adding Navigation to the Number Keys
Lesson 8: Adding Navigation to the 4-Way Keys
Lesson 9: Adding Navigation to the Soft Keys
Lesson 10: Discussing the Flash Development Center
Lesson 11: Final Comments & Credits
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ed2k://|file|Total.Training.Advanced.Flash.Professional.8.Next.Level.Actionscript.Vol.2.DVDR.iso|2567274496|D5CA26C5D4E49EA7B
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