User Guide
It is a detective game. The main idea is to deduce the fact including who the murderer is, where the murder took place and what weapon used by considering the information and evidence accumulated in the game.
Player number : 3
Props: 7 character card, 7 weapon card, 7 place card; main map.
Initialization:
1: At the very beginning of the game, one character card, one weapon card and one place card will be drew respectively and they will consist the answer of the game. The others will be distributed to players as the hands. Obviously, the hands can't be the answer of the game.
2. The system will assign 3 point on the map randomly as the starting point. Players should walk on the map from the starting point.
Rules of the game:
① At the beginning of every round, moving point (range from 1 to 6) of this round will be determined and the players must use up the points to walk in the corridor or walk into the rooms. Players can only propose when they are in the room. The format of Proposal should be " SOMEBODY A use WEAPON B murdered someone in ROOM C" . While the character, weapon or place card mentioned in the proposal happen to be the hand of other players, they are required to show the card and only one card is needed to be revealed.
② The Final Answer can be proposed when a player is able to determine the answer.
Analysis:
Players can get information by raise proposals. For example, Player α may say " I guess, CHARACTER A use WEAPON B murdered someone in ROOM C " , though he has the hand Place C. Then if the card B and card C are the hands of player β and player γ respectively, they should show them to player α. Then they are able to draw the conclusion that A, B cannot be the answer of the game. And the game goes on.
Notice: No Proposal and Final Answer can be raised when players are in the corridor.
//。。。以下是原文
是一个侦探类的游戏。
主要功能:根据所给的已知的信息,推断出凶手是谁,他在哪里用什么凶器杀的人。
玩家人数:三人
道具:7张人物卡牌,7张凶器的卡牌,7张地点的卡牌,地图
游戏初始化:
① 游戏的最开始,系统会随机地在三种卡牌中分别抽取一张作为最终的答案。然后将剩下的卡牌混合在一起,随机地分发给三位玩家,作为三位玩家的手牌。很明显玩家手中的人物牌不可能是答案中的凶手,凶器牌不可能是答案中的凶器,地点牌也不可能是答案中的地点。
② 系统将在地图上随机分配三个地点作为起始点,玩家从起始点开始在地图中走动。
游戏规则:
① 每一回合系统都将随机确定每个玩家应该走的步数(1-6之间),玩家可以选择在通道上走动或者进入和退出房间。当进入房间时,可以提出自己的猜测来获得所需信息,猜测文本的格式是 “某人A用凶器B在房间C中杀了人”。当某玩家甲提出一个猜测时,如果另外两个玩家手中的卡牌中含有A或者B或者C,需要向甲示意自己手中持有某卡牌,只需要出示一张即可。
② 当玩家可以确定答案是什么时,就可以提出final answer。
游戏解析:玩家根据已知的信息(手中的手牌),通过提出一定的猜测,比如,玩家甲说道:“我猜测,是某人A利用凶器B在房间C中杀了人”,此时,甲手中已有卡牌C,而另一玩家乙手中有人物卡牌A,玩家丙手中有凶器卡牌B,他们二人分别向甲示意自己所拥有的卡牌。于是甲就可以得出结论:卡牌A和卡牌B肯定不是答案中的人物和凶器。然后就可以进行下一个推测。
游戏注意点:当玩家在通道上时,不可以提出猜测和final answer。
Player number : 3
Props: 7 character card, 7 weapon card, 7 place card; main map.
Initialization:
1: At the very beginning of the game, one character card, one weapon card and one place card will be drew respectively and they will consist the answer of the game. The others will be distributed to players as the hands. Obviously, the hands can't be the answer of the game.
2. The system will assign 3 point on the map randomly as the starting point. Players should walk on the map from the starting point.
Rules of the game:
① At the beginning of every round, moving point (range from 1 to 6) of this round will be determined and the players must use up the points to walk in the corridor or walk into the rooms. Players can only propose when they are in the room. The format of Proposal should be " SOMEBODY A use WEAPON B murdered someone in ROOM C" . While the character, weapon or place card mentioned in the proposal happen to be the hand of other players, they are required to show the card and only one card is needed to be revealed.
② The Final Answer can be proposed when a player is able to determine the answer.
Analysis:
Players can get information by raise proposals. For example, Player α may say " I guess, CHARACTER A use WEAPON B murdered someone in ROOM C " , though he has the hand Place C. Then if the card B and card C are the hands of player β and player γ respectively, they should show them to player α. Then they are able to draw the conclusion that A, B cannot be the answer of the game. And the game goes on.
Notice: No Proposal and Final Answer can be raised when players are in the corridor.
//。。。以下是原文
是一个侦探类的游戏。
主要功能:根据所给的已知的信息,推断出凶手是谁,他在哪里用什么凶器杀的人。
玩家人数:三人
道具:7张人物卡牌,7张凶器的卡牌,7张地点的卡牌,地图
游戏初始化:
① 游戏的最开始,系统会随机地在三种卡牌中分别抽取一张作为最终的答案。然后将剩下的卡牌混合在一起,随机地分发给三位玩家,作为三位玩家的手牌。很明显玩家手中的人物牌不可能是答案中的凶手,凶器牌不可能是答案中的凶器,地点牌也不可能是答案中的地点。
② 系统将在地图上随机分配三个地点作为起始点,玩家从起始点开始在地图中走动。
游戏规则:
① 每一回合系统都将随机确定每个玩家应该走的步数(1-6之间),玩家可以选择在通道上走动或者进入和退出房间。当进入房间时,可以提出自己的猜测来获得所需信息,猜测文本的格式是 “某人A用凶器B在房间C中杀了人”。当某玩家甲提出一个猜测时,如果另外两个玩家手中的卡牌中含有A或者B或者C,需要向甲示意自己手中持有某卡牌,只需要出示一张即可。
② 当玩家可以确定答案是什么时,就可以提出final answer。
游戏解析:玩家根据已知的信息(手中的手牌),通过提出一定的猜测,比如,玩家甲说道:“我猜测,是某人A利用凶器B在房间C中杀了人”,此时,甲手中已有卡牌C,而另一玩家乙手中有人物卡牌A,玩家丙手中有凶器卡牌B,他们二人分别向甲示意自己所拥有的卡牌。于是甲就可以得出结论:卡牌A和卡牌B肯定不是答案中的人物和凶器。然后就可以进行下一个推测。
游戏注意点:当玩家在通道上时,不可以提出猜测和final answer。