Stavrogin

Stavrogin的游戏  · · · · · ·  ( 想玩19 · 玩过146 )

想玩
  • 怪兽远征 A Monster's Expedition
  • 蝙蝠皮皮与被诅咒的悠悠球 Pipistrello and the Cursed Yoyo
  • 远星物语 CrossCode
  • 挖掘者米娜 Mina the Hollower
  • 战术突破巫师 Tactical Breach Wizards
玩过
  • 大步走 Big Walk
  • 孤山独影 Cairn
  • 赛博朋克 2077:往日之影 Cyberpunk 2077: Phantom Liberty
  • 异域镇魂曲:增强版 Planescape: Torment: Enhanced Edition
  • 巫师3:狂猎 血与酒 The Witcher 3: Wild Hunt - Blood and Wine

Stavrogin的音乐  · · · · · ·  ( 23张听过 )

Stavrogin的电影  · · · · · ·  ( 2部想看 · 320部看过 · 1个片单 )

想看

Stavrogin的书  · · · · · ·  ( 39本在读 · 450本想读 · 1个书单 )

Stavrogin的评论  · · · · · · · · · ·  ( 评论22 )

„Das Ganze ist das Unwahre.“
„Es gibt kein richtiges Leben im falschen.“

„Wer ein ‘etwas’ wird, setzt voraus, daß er nicht weiß, was er wird. Aus dieser Perspektive haben selbst die Fehler des Lebens – die vorübergehenden Umwege und falschen Wendungen, die Verzögerungen, die ‘Bescheidenheiten’, die Ernsthaftigkeit, die auf Aufgaben verschwendet wird, die nicht die eigene Aufgabe sind – ihren eigenen Wert und ihre eigene Bedeutung.“

“Obedience is a political virtue of the first order, and without it no body politic could survive. Unrestricted freedom of conscience exists nowhere, for it would spell the doom of every organized community. All this sounds so plausible that it takes some effort to detect the fallacy. Its plausibility rests on the truth that 'all governments,' in the words of Madison, even the most autocratic ones, even tyrannies, 'rest on consent,' and the fallacy lies in the equation of consent with obedience. An adult consents where a child obeys; if an adult is said to obey, he actually supports the organization or the authority or the law that claims 'obedience.'"

"Thought itself is already a sign of resistance, of the effort to allow oneself no longer to be deceived."

“It is not technology or the motive of self-preservation that in itself accounts for the decline of the individual; it is not production per se, but the forms in which it takes place—the interrelationships of human beings within the specific framework of industrialism. Human toil and research and invention is a response to the challenge of necessity. The pattern becomes absurd only when people make toil, research, and invention into idols. Such an ideology tends to supplant the humanistic foundation of the very civilization it seeks to glorify. While the concepts of complete fulfilment and unrestrained enjoyment fostered a hope that unshackled the forces of progress, the idolization of progress leads to the opposite of progress. Arduous labor for a meaningful end may be enjoyed and even loved. A philosophy that makes labor an end in itself leads eventually to resentment of all labor.”

“It has frequently been noticed that the surest long-term result of brainwashing is a peculiar kind of cynicism—an absolute refusal to believe in the truth of anything, no matter how well this truth may be established. In other words, the result of a consistent and total substitution of lies for factual truth is not that the lies will now be accepted as truth, and the truth be defamed as lies, but that the sense by which we take our bearings in the real world—and the category of truth vs. falsehood is among the mental means to this end—is being destroyed.”

“客亦知夫水与月乎?逝者如斯,而未尝往也;盈虚者如彼,而卒莫消长也。盖将自其变者而观之,则天地曾不能以一瞬;自其不变者而观之,则物与我皆无尽也,而又何羡乎?且夫天地之间,物各有主,苟非吾之所有,虽一毫而莫取。惟江上之清风,与山间之明月,耳得之而为声,目遇之而成色,取之无禁,用之不竭。是造物者之无尽藏也,而吾与子之所共适。”

“支离疏者,颐隐于齐,肩高于顶,会撮指天,五管在上,两髀为胁。挫针治繲,足以餬口;鼓筴播精,足以食十人。上征武士,则支离攘臂于其间;上有大役,则支离以有常疾不受功;上与病者粟,则受三锺与十束薪。夫支离者其形者,犹足以养其身,终其天年,又况支离其德者乎!”

“有我所不乐意的在天堂里,我不愿去;有我所不乐意的在地狱里,我不愿去;有我所不乐意的在你们将来的黄金世界里,我不愿去。/然而你就是我所不乐意的。/朋友,我不想跟随你了,我不愿住。/我不愿意!/呜呼呜呼,我不愿意,我不如彷徨于无地。”

Stavrogin的广播  · · · · · ·  ( 全部 )

Stavrogin 玩过 大步走 Big Walk

是触及了Nguyen那本书所讨论的人的游戏性的作品。无数的优秀游戏作品都在追求怎么让自己好玩,这部作品则是通过揭示和激发玩游戏的人自身的好玩,来实现游戏的好玩。在Reddit上看到一位玩家很沮丧地发帖说,他很喜欢这款游戏,可是在和他的朋友们玩这个游戏的过程中他意识到这些朋友是一帮烂人,把跟他玩游戏当作筹码对他施加情感勒索;帖子下面的人都鼓励他find new friends。House House凭借上一部MC不过81分却获得了巨大商业成功的《大鹅模拟器》一举实现了财富自由,于是才能毫无顾虑地放手做出这样一部横空出世、风格清奇的杰作——而且他们最初构想这部作品时并不是冲着商业化去的,只是想做一个在有限范围内供朋友们使用的好玩工具——所以说要做出真正意义上的好东西、自己的东西,得先有钱。

昨天    回应

Stavrogin 玩过 巫师3:狂猎 The Witcher 3: Wild Hunt

一场持续了整整十年的漫长旅程结束了。从2017年拥有第一台个人电脑开始,我就在断断续续地玩TW3,其间经历过许多次停滞、放弃乃至遗忘,生活一度还远离了电子游戏。从盗版到正版,从PC到PS,从中文到英文,从经典版到次世代版,再从PS回到PC,从我的第一台电脑到第二台电脑,从杭州到上海到北京再到上海。最终,我在一个窗外同样狂风骤雨的下午迎来了它的结局。当我最后一次决意将游戏捡起来通掉的时候,我几乎已经把前面的内容忘得一干二净了,但仿佛一切本应如此。想来,若没有过去的这些年,我是无法真正理解它的魅力的。游戏如是,人亦如是。

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