一小时人生 One Hour One Life
简介 · · · · · ·
a multiplayer survival game of parenting
and civilization building by Jason Rohrer
http://onehouronelif
This game is about playing one small part in a much larger story. You only live an hour, but time and space in this game is infinite. You can only do so much in one lifetime, but the tech tree in this game will take hundreds of generations to fully explore. This game is also about family trees. Having a mother who takes care of you as a baby, and hopefully taking care of a baby yourself later in life. And your mother is another player. And your baby is another player. Building something to use in your lifetime, but inevitably realizing that, in the end, what you build is not for YOU, but for your children and all the countless others that will come after you. Proudly using your grandfather's ax, and then passing it on to your own grandchild as the end of your life nears. And looking at each life as a unique story. I was this kid born in this situation, but I eventually grew up. I built a bakery near the wheat fields. Over time, I watched my grandparents and parents grow old and die. I had some kids of my own along the way, but they are grown now... and look at my character now! She's an old woman. What a life passed by in this little hour of mine. After I die, this life will be over and gone forever. I can be born again, but I can never live this unique story again. Everything's changing. I'll be born as a different person in a different place and different time, with another unique story to experience in the next hour...
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女人大半辈子都在哺育后代,根本没时间做自己的事情。 ——选自《一句话写剧情系列》
我妈把我生下来,除了抱着我和吃香蕉啥也不会。到了三岁,我终于也是个大孩子了,我承担起了养家的重任。四处觅食,要带香蕉回家喂嗷嗷待哺的妈妈,还要建造工具、农田和土窑。一到家,发现妈妈又生了五个孩子还死了俩。三岁的我瑟瑟发抖,承受着不属于这个年纪的责任,还顺手把两个弟弟埋了。于是我出远门去捕猎野兔,一去就是五年,回到家中时发现了妈妈也随风而去了(手动微笑)。看着满地的尸体,我悲从中来,失去了活下去的动力,不知这个家族的命... 我妈把我生下来,除了抱着我和吃香蕉啥也不会。到了三岁,我终于也是个大孩子了,我承担起了养家的重任。四处觅食,要带香蕉回家喂嗷嗷待哺的妈妈,还要建造工具、农田和土窑。一到家,发现妈妈又生了五个孩子还死了俩。三岁的我瑟瑟发抖,承受着不属于这个年纪的责任,还顺手把两个弟弟埋了。于是我出远门去捕猎野兔,一去就是五年,回到家中时发现了妈妈也随风而去了(手动微笑)。看着满地的尸体,我悲从中来,失去了活下去的动力,不知这个家族的命运该何去何从。然而就在此时,我诞下了一个新生命,毫无征兆,我甚至没见过一个成年男性(🙂️),看着怀里的女儿,我给她起名为:生孩子机器。女儿懂事地点了点头说:贱名好养活。一场感人的单亲妈妈,不,是无性繁殖妈妈与懂事女儿的求生故事,每一分钟都在上演。(这沙雕游戏太好玩了) (展开)
几乎所有生存建造类游戏都在强调个人发迹,妄图让个人的力量和占有以数字化的形式永恒不朽。这款游戏偏偏反其道而行之:玩家进入游戏是作为别的玩家刚出生的孩子被抚养长大,接着为部落的生存奔波,年老则平静的死去。如果没有发生意外也没有饿死,一次游戏的寿命只有现实中的一个小时而已。对于游戏角色来说,这一个小时的一切都留不下,也带不走。文明便在这无尽的生命轮回中被一点一点地建立起来——就和我们的现实一样
快到60岁的时候,家里的弟弟看着我说:“啊,你快死了”,我说:“嗯”。过一会又说,“你别站这儿,去坟地。”我说:“好”,他带去我坟地,那里都是我们家族的人死后的骨头。“我给你留了块地”,他站在一块空地上,“你就在这儿”。然后他又到另一块空地对我说,“我就在这,一家人,要整整齐齐的。”我还没来得及回话,就死了,整整齐齐的。
几乎所有生存建造类游戏都在强调个人发迹,妄图让个人的力量和占有以数字化的形式永恒不朽。这款游戏偏偏反其道而行之:玩家进入游戏是作为别的玩家刚出生的孩子被抚养长大,接着为部落的生存奔波,年老则平静得死去。如果没有发生意外也没有饿死,一次游戏的寿命只有现实中的一个小时而已。对于游戏角色来说,这一个小时的一切都留不下,也带不走。文明便在这无尽的生命轮回中被一点一点地建立起来——就和我们的现实一样