瘟疫危机:承传 Pandemic Legacy: Season 1
简介 · · · · · ·
Pandemic Legacy is a co-operative campaign game, with an overarching story-arc played through 12-24 sessions, depending on how well your group does at the game. At the beginning, the game starts very similar to basic Pandemic, in which your team of disease-fighting specialists races against the clock to travel around the world, treating disease hotspots while researching cures for each of four plagues before they get out of hand.
During a player's turn, they have four actions available, with which they may travel around in the world in various ways (sometimes needing to discard a card), build structures like research stations, treat diseases (removing one cube from the board; if all cubes of a color have been removed, the disease has been eradicated), trade cards with other players, or find a cure for a disease (requiring five cards of the same color to be discarded while at a research station). Each player has a unique role with special abilities to help them at these actions.
After a player has taken their actions, they draw two cards. These cards can include epidemic cards, which will place new disease cubes on the board, and can lead to an outbreak, spreading disease cubes even further. Outbreaks additionally increase the panic level of a city, making that city more expensive to travel to.
Each month in the game, you have two chances to achieve that month's objectives. If you succeed, you win and immediately move on to the next month. If you fail, you have a second chance, with more funding for beneficial event cards.
During the campaign, new rules and components will be introduced. These will sometimes require you to permanently alter the components of the game; this includes writing on cards, ripping up cards, and placing permanent stickers on components. Your characters can gain new skills, or detrimental effects. A character can even be lost entirely, at which point it's no longer available for play.
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冲啊,拯救世界的少年!
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太好玩了。去朋友家吃年夜饭,第二天紧跟时事开了这个,结果一连玩了十几个小时。疫病爆发的恐慌哪怕在游戏里也很真实,Panic level和隔离措施都过于应景,开玩笑说我们精神上陪伴一线工作人员……//五月通关,没想到现实中疫情发展成这样,封城导致我们两三个月没能聚会,重开的时候心情复杂。游戏里面,虽然我们极力挽救,但还是没能避免香港研究站被毁、上海基地沦陷,牺牲了无数病人,还失去了一个非常重要的角色,最后地图真是满目疮... 太好玩了。去朋友家吃年夜饭,第二天紧跟时事开了这个,结果一连玩了十几个小时。疫病爆发的恐慌哪怕在游戏里也很真实,Panic level和隔离措施都过于应景,开玩笑说我们精神上陪伴一线工作人员……//五月通关,没想到现实中疫情发展成这样,封城导致我们两三个月没能聚会,重开的时候心情复杂。游戏里面,虽然我们极力挽救,但还是没能避免香港研究站被毁、上海基地沦陷,牺牲了无数病人,还失去了一个非常重要的角色,最后地图真是满目疮痍,还好我们打出了最佳结局,算是一点安慰(这个游戏中后期的设定……完美结局不存在的,一声叹息) (展开)
每个月都过得胆战心惊的,进入五月后感觉剧情急转直下,完全不是个治病救人的游戏了。撕书贴纸的设计真的牛逼……
玩之前:什么世界第二也是吹出来的吧,不就是个legacy的噱头,能拯救无聊的基础吗? solo first month之后:真鸡儿好玩,还有贴纸和刮刮卡!
在原版核心机制上构建的承传系统太有趣了,一次性配件的理念很酷,如同体验一部跨度 12 个月的疾控美剧。充满仪式感的刮卡、贴条,加上连续的剧情、不断变化的版图和可成长的角色,代入感极强,玩起来相当过瘾。 面对这场席卷全球的疫情,我的两位忠实的小伙伴——在紧张刺激的推进中依旧勤勉摸鱼的研究员轩辕霸天,以及提前升级了技能在野外研制解药的科学家豆沙同志——前途仍未可知。 To be continued.
。明明觉得跟队友大部分操控得还不错,只是有时候被剧情牵着鼻子走,那也没办法啊。还是挺紧张刺激的,多想自己是欧皇,一路顺利多好……但对这游戏来说,挫败感也是必然给你的体验吧。挺好的合作游戏,看得出来小伙伴玩得很投入很尽兴!