网络奇兵2 System Shock 2
简介 · · · · · ·
System Shock 2 is a first-person shooter action role-playing survival horror video game for Microsoft Windows, Apple OS X and Linux. The title was designed by Ken Levine and co-developed by Irrational Games and Looking Glass Studios. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 PC game System Shock; the alterations were made when Electronic Arts—who owned the System Shock franchise rights—signed on as publisher. System Shock 2 was released on August 11, 1999, in North America.
The game takes place on board a starship in a cyberpunk depiction of 2114. The player assumes the role of a lone soldier trying to stem the outbreak of a genetic infection that has devastated the ship. Like System Shock, gameplay consists of first-person shooting and exploration. It also incorporates role-playing system elements, in which the player can develop unique skills and traits, such as hacking and psionic abilities.
System Shock 2 received positive reviews when released, but failed to meet commercial sales expectations. Many critics later determined that the game was highly influential in subsequent game design, particularly on first person shooters, and considered it far ahead of its time. It has been included in several "greatest games of all time" lists. In 2006, Computer and Video Games reported that System Shock 3 may be under development, but conclusive details have not surfaced about its project's status. In 2007, Irrational Games released a self-proclaimed spiritual successor to the System Shock series, titled BioShock, to critical acclaim and strong sales.
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游戏里有教玩家使用“射击模式”和“使用模式”的教程,有教玩家如何与物品做最基本交互的教程,有无数教给玩家鸡毛蒜皮小事的教程。这些在今天看来不需传授的最基础的操作,正是起源于这个系列。尽管画质瞎眼、手感稀烂、平衡崩坏,但当我见识到一切现代游戏的最初源头之一时,感受到的只有长久的战栗。
经典。FPS+RPG,两个类型我都不喜欢,但是本作却通关了!GTA是开放世界的自由,本作则是在限定空间内玩法上的自由。Bioshockl是本作的精神续作。
虽然画面有点老了,操作也有点蹩脚,但是单纯论系统设置和剧情,在现在都是杰作。
神!
BioShock的前身,有许多一致的设定,氛围非常相似。另外开局玩家加点的方式竟然是每一年去某个地方训练,非常有意思。