洞窟物语 Cave Story
简介 · · · · · ·
Cave Story (洞窟物語 Dōkutsu Monogatari?) is a freeware platform-adventure video game released in 2004 for the PC. It was developed over five years by Daisuke "Pixel" Amaya in his free time. Cave Story features 2D platform mechanics and is a homage to the classic games that the author played in his youth, such as Metroid.
After its initial self-published release, Cave Story slowly gained popularity on the Internet. It received wide critical acclaim for its compelling story and gameplay. Independent developer Nicalis worked with Amaya to port the game to WiiWare and DSiWare in 2010. An enhanced version, Cave Story+, was released for Steam in November 2011, with a Nintendo 3DS release in October 2012. A 3D remake of the game, titled Cave Story 3D, was developed by Nicalis and published by NIS America for the Nintendo 3DS in November 2011.
The game focuses on an amnesiac protagonist who awakens in a cave. Through his explorations, he discovers a plot by the Doctor, a megalomaniac who intends to force the inhabitants of the cave to fight for him in his bid to conquer the world. The protagonist is thrust into the position of savior as he endeavours to defeat the Doctor.
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本作主角可是很厉害的!他一句话都没有说就拯救了世界。是的,他一句话都没有说。
精简版只有1MB 3M是因为还有作者的自述文件
感觉像是骑士挑战风车的年代,居然一人单枪匹马创造了这个洞窟中的世界,配乐 + 剧情 + 关卡设计 + 武器系统,放在现在也是完美的游戏。
也就普通一首歌的大小,却有多结局、多武器、支线、隐藏boss、地图系统、升级系统、收集系统和性格丰满的npc们,看看什么叫麻雀虽小五脏俱全
大三在游戏推荐视频里看到的,游戏作者一个人花了几年的业余时间制作,包括画面、音乐、剧情、地图设计,游戏体验相当出色,熟悉操作后手感很好。 我先玩的是体积不到5MB的原始版,在救出数马哥后意外发现自己在Epic上免费领过画质升级版Cave Story+。 玩了大概三四十个小时可能?前面稍微用点心多死多试几次还是能通过的,后期那个“最后的洞窟·里”真是卡了我一周,来到天台后再也不想玩了,后面只会更难。 研究了下攻略... 大三在游戏推荐视频里看到的,游戏作者一个人花了几年的业余时间制作,包括画面、音乐、剧情、地图设计,游戏体验相当出色,熟悉操作后手感很好。 我先玩的是体积不到5MB的原始版,在救出数马哥后意外发现自己在Epic上免费领过画质升级版Cave Story+。 玩了大概三四十个小时可能?前面稍微用点心多死多试几次还是能通过的,后期那个“最后的洞窟·里”真是卡了我一周,来到天台后再也不想玩了,后面只会更难。 研究了下攻略,提前知道了迷宫不能与博士对话,否则会导致博士提前死亡并且无法解锁真结局。拿到胖次后还可以解锁卡莉线,指的是可以操作卡莉进行游戏。 很喜欢 Gestation(胎动)或者说是 Vivi 这首bgm。 (展开)